Friday, 23 June 2017

Recording a cover final

https://soundcloud.com/acobandensmixes/metronomy-the-look-recording

Saturday, 17 June 2017

Recording

Run Through - First of all after collecting our musicians we had a run through of  the track that was going to be covered. This went over things like when certain instruments will be played with what specific style. This included elements like timbre and tone. We first played the original to the musicians going over what we wanted to keep similar and more importantly what we wanted to change. For an example we wanted to keep the bass and piano the same with a different vocal element and an added synth. We made sure our performers understood what we wanted from them before we starting playing any music.

Rehearsal - The songs bpm is 85. This can make it really difficult for a musician to play on the beat for long stretches of time without going off beat on the odd occasion. This was an issue as the song has a really minimal structure making it really difficult for the eventual slip ups not sound evident. This therefore meant that we had to practice a lot before we actually started rehearsing. Instruments like the bass, piano and drums had to be sure on what they were doing when they entered the studio as those instruments were the ones that had to be on beat throughout.

Sound and Level Checks - Too low of a signal normally meant a lot of background noise while when too high you get popping and cracks known as clipping. We therefore had to find the perfect level for each instrument. We found the perfect balance for most instruments to be a peak in between -12db and -6db. The background noise wast too loud and there was no audible clipping.

Performance - The performance of each instrument was done individually in the two minutes apart from the piano. We ended up doing 16 bars of the piano and as it loops throughout we have just looped the 16 bar sample. We did this due to the piano's chords being really difficult to successfully play without a break in fluency every beat and as the beat ins't as rhythmic as a more steady 120bpm. The chords also require at least 4 different keys being played per chord normally in 2 octaves. The bass also had this issue as the bass was really difficult too play on such a minimal track structure on beat. Drums weren't as bad as we were first expecting as our drummer had quite a precise rhythm being able to play purely off a click back track. The vocals weren't an issue as they were last to be implemented and the synth was running off an arpeggio 1/8 up down rhythm DI so it was much easier.

Gain - Gain throughout the tracks were different. We couldn't have it clipping for each so we changed each track until it sounded like it fit with the music. This was done in the studio recording.

Stereo Recording - We used stereo recording on the piano as its an instrument that flows throughout the whole song. Its melody is recognisable instantly as the song we chose. Because of this we really wanted it to sound good. A factor to this was added the stereo recording. We had two C1000s microphones underneath the piano where the speakers were. This gave it more amounts of tone.
We also used a stereo recording for the manual claps and the glockenspiels. One panned manually to the right while the other left.

Multitrack Recording - Instead of recording the whole song with all of the musicians playing together we recording each instrument separate. This meant we could refine and practice each track perfectly before adding it to the final song. It also meant we were free to get rid or add anything we wanted similarly with effects we could add whatever we wanted to any track.

Connections - We had the XLR leads going from the box in the studio linking to the mixing desk in channel 3 and 4 for most of receding changing microphones when needed. We used RODES for the vocals and kick drum while using C1000s's for the more precise sounds like piano. We used the DI for the bass and synth by having the lead just go into the back of the control panel on the mixing desk.

Proximity Effect - The proximity effect is how close the performer is away from the microphone. This can add an effect on the vocal recording. As the vocal is one of the songs most pronominal factors we wanted to use this heavily making her move away from the mic when she sang the end of a verse. The minimal design fully complemented this.

Live Recording - Recording live was harder than I thought it was going to be prominently due to the fact you couldn't quantise or manipulate sounds after they were played - Everything had to be perfect before recording.

Screens/ Guards/ Pop Shields - We only had one guard on the recording and it was for the vocals as we didn't want any of the tone in the voice being lost in the recording as it is a song that heavily requires on a strong vocal lead.




The Recording Process

Piano - The piano is probably the most evident and important instrument in the entire recording due to its recognisable chord signature. This meant we had to get it right and we wanted it to sound good. We actually recorded the 4 bars and then sampled it throughout the rest of the recording. We mainly did this as we knew how long it would take to get done to a good enough standard without missing notes or messing up chords.
The piano also has a strange time signature. This influences the rest of the eventual track as all of the other instruments revolve around the piano. The intro does a chord pattern (A) for 4 beats, then another (B) for 2 beats then the third (C) for 4 beats making it 10 beats when normally a track revolves around a 8 beat signature. This then changes when it goes AAAABBCC for the rest of the song apart from occasional 10 beat bars.
We added a note at the start of each other beat from two octaves down. Almost like an added bass this required 2 people to play.
As I've already said we had the microphones underneath the keys with two C1000s.
Because it was the first instrument we recorded we had the pianist have headphones on with a click of the bam playing so he could get the timing just right as I've already said its such an important factor in the mix.
We used talkback on the control room to establish what was correct.
We also overdubbed once on the piano on the lower octaves parts as it didn't sound loud enough on the one so we tried to make them louder.

Synth Pad - Unlike most using a traditional synth we didn't use the DI option playing straight into the console. Instead we got a stereo recording of a preset on the grand piano used in the studio and matched the chords to the chords used in the melody. We wanted to keep it stereo to add the element of depth in the mix. It was kept at the same octave and notes throughout.
On both stereo recordings we also kept looking for distortions just in case however to our pleasant surprise we were unable to identify any.

Drums - We never got along with recording drums in the past however when recording for this assignment drums were straight forward and little hassle. The only issue encountered was a squeaky kick pedal which we quickly resolved.
The intro, as I've mentioned before, is 10 bars long unlike 8 in the rest of the song. We worked with this by changing the drums so that each individual component was added separately along.
We recorded the kick drum with an egg mic (RODE) to pick up the lower frequencies associated with a kick. We placed it inside the kick drum on a tower of blankets to soften the recording and therefore the sound.
The snare and hi-hat we recorded as a single track with the microphone above the hi-hat capturing that more than the snare. This was intended.
The drums were recorded in one studio sitting with around 6 takes. There are 3 different drum signatures. One regular for the song throughout. One for the break removing the kick and one introducing a symbol for the end of the track.
At the end of bars we also introduced rolls on the drums.

Clap - The clap simply ran off a signature someone in the studio started clapping too. We added it because it sounded more human.
We recorded it with the microphone used to record the vocals accompanied by the shield.

Scraper - We also recorded the scraper, brought in toward the end of the cover (phase 3) with the microphone used to record vocals. 
We used it as an added drum almost like an off beat hat or open hat.

Bass - The bass was our DI instrument. we used an AUX from the bass to the audio interphase which then used an XLR into the mix console. 
There were two sections to learn. One used throughout and then one used almost as a solo in the second phase of the track. 

Vocals - Vocals were recorded using a female voice as we wanted it to sound different from the original. We used a RODE microphone complete with a semi circle guard around the microphone all to achieve a maximum in sound quality.
Our artist also used the proximity effect when singing to achieve an effect which we were happy with.


After recording we simply played it back making sure everything sounded in time and correct within the given context of them all being played together.




Monday, 5 June 2017

Own Composition (After Master)

https://soundcloud.com/acobandensmixes/composition-no-1-mastered-with-multiband

Thursday, 11 May 2017

Own Composition (Before Master)

https://soundcloud.com/acobandensmixes/composition-no-1-before-master

Unit 49: Music Recording


LINK https://soundcloud.com/acobandensmixes/mastering-finished

Grouping

First thing we did when given the tracks in Cubase was group them together. This involved first identifying the instruments and sounds in each track. When grouping and identifying tracks i colour coded each track. This made it much easier when seeing what was what - for example the guitars were green and all the vocals were red. it was easy to distinguish between tracks.
When grouping we also added a select group of instruments into the same tracks. This was done by receiving their outputs and inputing it into one track. I had three in total: drums, guitars and brass. This is helpful as it means you can change the EQ of three different instruments at once. You an also add effects like compression and reverb to multiple interments.

Before Grouping and Limiting
After Grouping and Limiting


Limiting

Limiting was when we deleted parts of the tracks where no adio is needed or being outputted. This removes background sounds like coughing and general background noise when its not needed. This is mostly evident on things like the guitar solo which only is emitted at the end of the song while the cymbal is throughout but only on occasion.
You can automatically limit the track using a gate however it can be wrong on occasion so we did our own limiting.


EQ

First we manipulated the EQ on each of the tracks. The EQ had an X axis and a Y axis. The X axis (horizontal) changed the frequency if being high or low. Starting with low on the left and moving to the right while the Y axis (vertical) changed the amount of that sound was being outputted. This was easily changed by moving the line.
The EQ changed for each instrument; the kick drum had a higher low output while it didn't have as much high and mids outputting while the hi hat had more highs than lows. The quitar I increased the mids and brass the lows were increased. The most difficult EQ to fully master was the vocals as they had so many different tones throughout. I ended up reducing the his and increasing the mids and lows of the tracks.

EQ


Compression

Compression was used when wanting to decrease the volume when it was loud and increase the volume when it was quiet so the sound sounded like it wasn't highly ranging in volume. In shorter wording it decreases the dynamic range.
I used it however not as much as other effects as I thought it made the song sound a lot flatter than I wanted. It didn't sound like it had any tone.
I compressed the vocals the most.


Expansion

Expansion is the opposite of compression in the idea it increases the dynamic range. This makes the volume louder when its loud and quieter when its quiet. I would use this for the drums.


Reverb

Reverb makes the sound sound like it is recorded in another place. It has an echo and a delay to the sound. I like reverb as it is an effect when used correctly and not excessively can make a track sound a lot more natural than a studio recording. It almost gives the recording more character.
Reverb in my track was added to the vocals to make them sound less crisp and also the guitar as i liked how the guitar sounded when dragged out. It made it stand out more.


Distortion

I diffused the guitar as well as reverb adding an effect that made it fit more with the tone of the rest of the track. The distortion changed the sound output from the guitar witha range of popular effects.
For my guitar I used the distortion by adding a Amp Simulator and choosing the amp 'California Combo'.



Pan

Pan is a tool for changing where the audio output is in terms of left and right. This is most noticeable when wearing headphones or having a stereo output howveer when done correctly it gives the sound a bigger range and makes it sound less flat. Some were subtle like the piano and some were heavily panned to the right or left like the two brasses; one in the left, one in the right.


Mixing Original Material

Mixing original material is mixing pre recorded audio. We were given a set of eleven tracks to mix.


Remixing Material

Remixing material is remixing one of our own tracks we have created in which we have done both.


Channel Sends and Inputs

The sends is where the sound is going. We used this when having multiple vocals under one track and allowed us to manipulate many things at once.
Inputs are effects that are being inputed into the sound.


Multiband Compression 

After we manipulated each track of the song we exported it all into one audio file. We then added this to a new project in the effort to manipulate it all together.
Starting with EQ this changed the whole tone of the track making each part pop when needed. I got rid of the high highs and boosted the lows while levelling out the mids.
Multiband compression allows you to compress each frequency band in which there are four. The lows, mids, highs and then really highs. This sweetens the sound as you can also change where the frequency band starts and ends. This allows you to manipulate it to how you feel.
Just to add the track should always be exported at 0db. This is because it is the industry standard and stops people changing their volume to suit the volume of the track outputted. 





List of effects and changes made 

Vocals grouped together into 'Lead', 'Backing Vocal One' and 'Backing Vocal Two'. 

- EQ - Taken the high downs and more given to the mids.

- Pan - Lead in the middle, backing vocal one to the left and backing vocal two the right.

- Compression - Make up at 10 as the lead vocal had a broad range. 

- Roomworks Reverb - Mix at 40, size made bigger and reverb time at 1.06.


Brass grouped together Trombone and Trumpet

- EQ - The lows raised and the highs lowered. Mids stayed the same.

- Pan - Trombone fully to the right. Trumpet fully to the left.

- Compression - Make up at 9.8 as there was a broad range in the frequency.


Piano 

- EQ - Boosted lows, mids raised a small amount and then highs lowered a small amount also.

- Pan - Right 50.

 - Compression - Not a lot of compression as it was similar throughout the whole track.

- Roomworks Reverb - Reverb had a high size and width with then a small amount of reverb time 
after as well.

- Chorus - A slight Chorus to give an effect that multiple pianos are playing. 


Drums 

Kick

- EQ - Reduced highs increased lows 

- Pan - No pan

Snare 

- EQ - Increased mids and lowered the highs 

- Pan - Right by 20

Hi Hat 

- EQ - Lowered lows and increased the highs to make it crisp

- Pan - Left by 20

- Compression -  Compression added slightly due to the hi hats slightly ranging in frequency 

Cymbal 

- EQ - Increased lows and mids with lowered highs

- Pan -  No pan 


Guitar 

- EQ - Slight increase on the lows, tiny reduction for mids and lowered highs 

- Pan - Left by 25

- Compression - Auto compressed 

- Roomworks Reverb - Not heavy reverb. Small size and reverb size. Just to sound less crisp.


Guitar Solo

- EQ - (Same as Guitar)

- Pan - Right by 30

- Distorsion - Added a amp. California Combo which adds a sweeter sound and finish to the solo making it reminiscent of the early jazz the track tries to recreate.


Bass 

- EQ - Increased lows as its the bass and declining highs 

- Pan - Left 21 

- Compression - 7 make up so  not to much. Can still hear the range.

Thursday, 2 March 2017

Track Details

Super Rich kids - Frank Ocean (ft Earl Sweatshirt) (5:05)
  • Piano - Chord progression  
  • Drums - Drums, a steady rhythm 
  • Bass Guitar - Bass, following the drums and piano
  • Vocalist - Maybe two on beat singing melody 
  • Synth Arpeggio - Accompanying chord progression  
The DI recorded instrument will be the bass guitar as I can play it through the jack lead.


BPM - 60


Key - E Major


Chord Structure - 

Ebmaj7/Bb

Too many bottles of this wine we can’t pronounce
Ebmaj7/Bb
Too many bowls of that green, no Lucky Charms
F#maj7
The maids come around too much
F#maj7
Parents ain’t around enough
C#maj7
Too many joy rides in daddy’s Jaguar
C#maj7
Too many white lies and white lines
Bbmaj
Super rich kids with nothing but loose ends
Bm
Super rich kids with nothing but fake friends
Lyrics - 
[Hook] 
Too many bottles of this wine we can't pronounce 
Too many bowls of that green, no lucky charms 
The maids come around too much 
Parents ain't around enough 
Too many joy rides in daddy's jaguar 
Too many white lies and white lines Super rich kids with nothing but loose ends 
Super rich kids with nothing but fake friends 
[Verse 1: Frank Ocean] 
Start my day up on the roof 
There's nothing like this type of view 
Point the clicker at the tube 
I prefer expensive news 
New car, new girl 
New ice, new glass 
New watch, good times babe 
It's good times, yeah 
She wash my back three times a day 
This shower head feels so amazing 
We'll both be high, the help don't stare 
They just walk by, they must don't care 
A million one, a million two 
A hundred more will never do 
[Hook] 
Too many bottles of this wine we can't pronounce 
Too many bowls of that green, no lucky charms 
The maids come around too much 
Parents ain't around enough Too many joy rides in daddy's jaguar 
Too many white lies and white lines 
Super rich kids with nothing but loose ends 
Super rich kids with nothing but fake friends 
[Bridge] 
Real love, I'm searching for a real love 
Oh, real love, I'm searching for a real love 
Oh, real love 
[Verse 2:Earl Sweatshirt] 
Close your eyes for what you can't imagine; we are the xany gnashing 
Caddy smashing, bratty ass; he mad, he snatched his daddy's Jag 
And used the shit for batting practice, adamant and he thrashing 
Purchasing crappy grams with half the hand of cash you handed 
Panicking, patch me up; Pappy done latch keyed us 
Toying with Raggy Anns and mammy done had enough 
Brash as fuck, breaching all these aqueducts; don't believe us Treat us like we can't erupt, yup

[Verse 3: Frank Ocean]
We end our day up on the roof 
I say I'll jump, I never do 
But when I'm drunk I act a fool 
Talking 'bout, do they sew wings on tailored suits 
I'm on that ledge, she grabs my arm 
She slaps my head It's good times, yeah 
Sleeve rips off, I slip, I fall 
The market's down like 60 stories 
And some don't end the way they should 
My silver spoon has fed me good 
A million one, a million cash 
Close my eyes and feel the crash 
[Hook] 
Too many bottles of this wine we can't pronounce 
Too many bowls of that green, no lucky charms 
The maids come around too much 
Parents ain't around enough Too many joy rides in daddy's jaguar 
Too many white lies and white lines 
Super rich kids with nothing but loose ends 
Super rich kids with nothing but fake friends 
[Outro] 
Real love (ain't that something rare) 
I'm searching for a real love (talking 'bout real love) 
Real love, yea 
Real love (real love) 
I'm searching for a real love 
Talking 'bout a real love






Tuesday, 28 February 2017

Unit 1: Pre Production - Assignment Brief 1

What is Pre production and why is it important?

PreProduction is important in every media product. Film, TV, writing, videogames and even website design - it is therefore evident that most types of media need a level of Pre production. It is apparent in the media industry genrerally down to the fact its a creative subject. It is the definition of planning in a media production. Without Pre production media productions wouldnt be completed as when production started nobody would know what they are doing. It is important as it plans every detail before the final production. This is so when production takes place every detail is already planned out making it easier for the production team, musicians and/or actors. This saves money and time.


Outline different types of Production and how Pre production is used.

A Music Production - This could be a cover, song or remix.
With most music productions a studio is needed. It is required to book a time slot for a studio. This requires heavy pre production planning as you need to establish when you and your musicians are free at the same time. Each studio session then has to be planned further as you need to establish what you will record in each session. For example one session could be the guitar while next the vocals. Creating a table to help establish who is available when would be an easier way to accomplish this.
Before entering the studio however you also need to establish who your musicians are going to be. This could follow an audition process. Wages then to be established.
Studio would also need the instruments which if the music requires dedicated instruments they have to be found and transported to the studio. The instrument would either have to be bought or hired each of which is an economic set back.
Detailed notes and lyrics have to prepared before the song is performed ad recorded.

Film - Film or film productions like music videos or advertisements require heavy physical Pre production.
This includes planning like storyboards, lyric analysis and production schedules. Storyboards are helpful when filming as people wont be deciding on shots when at the location. Everyone knows the order of which shots are being recorded and where they are being recorded. Location rekeys are also needed along with risk assessments as risks need to be avoided as often as possible. Location rekeys mean filming locations are already searched knowing which shot is at which location. This will also require actors and knowing when they will be a available so scenes can be planned out with specific actors before hand.
If the film production has source material it needs to be heavily analysed to impress the fans of the original source. This could mean analysing a book and creating concept are to bring the imagery in the book to a physical rendition of the words wrote down. It could mean playing back a video game your going to be making a film of to recollect feelings associated with that production. Included in this would be audience reception. It would be wise to ask the public what they would want to see or look at past questioners and statistics to see what comes out at higher figures modelling your productoin around that information.

Videogame - A videogame is highly stylistic as there are limited boundaries on what is possible to create when creating a new universe.
Heavy concept art and concept material would need to be created, drafted, run through audience reception  redrafted, then presented. Games are not limited to what the actors or CGI can do. Whole universes have been created in games before that would have required years of planning. It is different to film however as the played would be controlling and affecting this universe so a story would have to be created along with characters and personalities and distinct attributes to nearly every item in the game.
Game mechanics also have to be thought out and implemented. This could require making a game engine or using someone else's. It would however require months of tweaking until the controls were perfect.

Pre production would alos have to be applied to productions including writing, website design and even art.

Discuss how finance, time, facilites, materials, contributors and locations must be planned for and why?

Finance - The main thing including under finance is budget; how much money you can spend and how it can be distributed to complete your product. The budget could include time in the studio which could be a payment per timescale - for example day or time. It could also be wages for actors or musicians. All the correct equipment must be payed for also. This could be renting the equipment or buying it outright. Another factor would be trasport and the cost of an initial vehicle if it be rented or bought and then petrel on top. The vehicle would have suit the needs of the product. If it is music based it would need to be able to carry and trasport instruments while film based productions would need to be able to trasport the correct cameras and filming equipment.
The finance aspect needs to be heavily planned due to it being such a important subject. Money will be spent and people wont be happy if it is spent on the wrong things.

Time - Historically time is money. In this case then a schedule is always a good idea. This makes it easier to avoid deadlines and make sure every one of your crew is apparent when needed. Without a schedule things could get very disorganised. Actors could arrive when it isn't their scenes  Musicians could arrive when it isn't their required instrument etc. This could be an economic set back to the production so therefore it always being best that a schedule is set up.

Facilities and Location - Both of these subheadings heavily contrast with each other so ive put them under the same heading. Location and facilities basically means where and what you need in a location to complete the product.For example your recording a cover of a song for school you need a studio but actors that are in need to film in a forest will need to travel to a forest.
Planning is needed for location as you may need different permits for different locations or you may need to pay for to be in some locations.
You would also need to establish in planning what the qualities of your location needs to have; open air or indoors, reverb or little reverb etc.
The last factor would be where your location is. If you want to film on the moon you may encounter difficulty but your local school studio you'll probably be okay.

Contributors - These are the people involved in making your production  You would have to do background checks on most of them just in case and also make sure they are in fact good at their required use. If they are part of the crew can they do their job if it be using and setting up cables or making sure the instruments are in correct use? Does the actors you have match the profile they need to identifying with? Can your violin player play violin to a good enough standard.
Every person involved in the production is a valued asset to the finalised product.

Materials - This is making sure you have the correct equipment when producing your product. This includes the name of the product and the model number. This is so if a specific product is needed it can be bought or hired. This could include camera or microphone etc.
A risk assessment is also needed to establish risks in each location so they can be ironed out respectfully.


Distinction - Discuss the codes of practice and regulations associated with sound recording.

Music production is an incredibly creative medium. Death Grips highly contrast Ed Sheeran, therefore the planning has to be unique to each production.
Copyright is also a subject that needs to be investigated when creating a product.

Finance - In sound recording a studio is needed. Musictians with skills are needed. They each need payment if that be an hourly rate or a one time payment it is up to the producer. Studio time once again it is up to the studio and what they are charging. It could be an hourly or day rate. Instruments will need to be hired or bought for the studio also. If you need a MOOG synthesiser 500s then your going to have to hunt one down and find it. Crew if it is the setting up of the instruments and PA systems or the sound producing crew all need to be payed.

Time - Time needs to be implemented into sound production as time in a studio needs to flow as quickly and as efficiently as possible. You need to have the singer in on a specific date which will require you to get in contact with him/her to see if they are available. This will then require you to then book them into a space into the studio. Once performed the sound mixes have to add the sound to the already recorded sounds. This would be such an easier process if a schedule was implemented.

Facilities and Location - Without speaking about it too much a studio is needed. With sound production however you may need different sounds. This may require you to record outside to catch the noise of the wildlife or inside a hall to encapsulate the reverb found there. This requires planning as it needs to be determined if you are permitted to record there, if its busy with people and the location.

Contributors -  Normally a portfolio is presented to those people who are going to perform in a music production. If good enough they will be hired. This stands for most of the skills presented. Crew, sound mixes, recording artists; each person will be checked before hand.

Materials - Referring once again to that MOOG synthesiser 500s; I need it. Without telling someone the exact model and brand of that select synthesiser they wont be able to get the right one therefore the sound might not be what I want. This would have to be the case for every product used on the production: microphones, instruments, performers. The lot.