What is Pre production and why is it important?
PreProduction is important in every media product. Film, TV, writing, videogames and even website design - it is therefore evident that most types of media need a level of Pre production. It is apparent in the media industry genrerally down to the fact its a creative subject. It is the definition of planning in a media production. Without Pre production media productions wouldnt be completed as when production started nobody would know what they are doing. It is important as it plans every detail before the final production. This is so when production takes place every detail is already planned out making it easier for the production team, musicians and/or actors. This saves money and time.
Outline different types of Production and how Pre production is used.
A Music Production - This could be a cover, song or remix.
With most music productions a studio is needed. It is required to book a time slot for a studio. This requires heavy pre production planning as you need to establish when you and your musicians are free at the same time. Each studio session then has to be planned further as you need to establish what you will record in each session. For example one session could be the guitar while next the vocals. Creating a table to help establish who is available when would be an easier way to accomplish this.
Before entering the studio however you also need to establish who your musicians are going to be. This could follow an audition process. Wages then to be established.
Studio would also need the instruments which if the music requires dedicated instruments they have to be found and transported to the studio. The instrument would either have to be bought or hired each of which is an economic set back.
Detailed notes and lyrics have to prepared before the song is performed ad recorded.
Film - Film or film productions like music videos or advertisements require heavy physical Pre production.
This includes planning like storyboards, lyric analysis and production schedules. Storyboards are helpful when filming as people wont be deciding on shots when at the location. Everyone knows the order of which shots are being recorded and where they are being recorded. Location rekeys are also needed along with risk assessments as risks need to be avoided as often as possible. Location rekeys mean filming locations are already searched knowing which shot is at which location. This will also require actors and knowing when they will be a available so scenes can be planned out with specific actors before hand.
If the film production has source material it needs to be heavily analysed to impress the fans of the original source. This could mean analysing a book and creating concept are to bring the imagery in the book to a physical rendition of the words wrote down. It could mean playing back a video game your going to be making a film of to recollect feelings associated with that production. Included in this would be audience reception. It would be wise to ask the public what they would want to see or look at past questioners and statistics to see what comes out at higher figures modelling your productoin around that information.
Videogame - A videogame is highly stylistic as there are limited boundaries on what is possible to create when creating a new universe.
Heavy concept art and concept material would need to be created, drafted, run through audience reception redrafted, then presented. Games are not limited to what the actors or CGI can do. Whole universes have been created in games before that would have required years of planning. It is different to film however as the played would be controlling and affecting this universe so a story would have to be created along with characters and personalities and distinct attributes to nearly every item in the game.
Game mechanics also have to be thought out and implemented. This could require making a game engine or using someone else's. It would however require months of tweaking until the controls were perfect.
Pre production would alos have to be applied to productions including writing, website design and even art.
Discuss how finance, time, facilites, materials, contributors and locations must be planned for and why?
Finance - The main thing including under finance is budget; how much money you can spend and how it can be distributed to complete your product. The budget could include time in the studio which could be a payment per timescale - for example day or time. It could also be wages for actors or musicians. All the correct equipment must be payed for also. This could be renting the equipment or buying it outright. Another factor would be trasport and the cost of an initial vehicle if it be rented or bought and then petrel on top. The vehicle would have suit the needs of the product. If it is music based it would need to be able to carry and trasport instruments while film based productions would need to be able to trasport the correct cameras and filming equipment.
The finance aspect needs to be heavily planned due to it being such a important subject. Money will be spent and people wont be happy if it is spent on the wrong things.
Time - Historically time is money. In this case then a schedule is always a good idea. This makes it easier to avoid deadlines and make sure every one of your crew is apparent when needed. Without a schedule things could get very disorganised. Actors could arrive when it isn't their scenes Musicians could arrive when it isn't their required instrument etc. This could be an economic set back to the production so therefore it always being best that a schedule is set up.
Facilities and Location - Both of these subheadings heavily contrast with each other so ive put them under the same heading. Location and facilities basically means where and what you need in a location to complete the product.For example your recording a cover of a song for school you need a studio but actors that are in need to film in a forest will need to travel to a forest.
Planning is needed for location as you may need different permits for different locations or you may need to pay for to be in some locations.
You would also need to establish in planning what the qualities of your location needs to have; open air or indoors, reverb or little reverb etc.
The last factor would be where your location is. If you want to film on the moon you may encounter difficulty but your local school studio you'll probably be okay.
Contributors - These are the people involved in making your production You would have to do background checks on most of them just in case and also make sure they are in fact good at their required use. If they are part of the crew can they do their job if it be using and setting up cables or making sure the instruments are in correct use? Does the actors you have match the profile they need to identifying with? Can your violin player play violin to a good enough standard.
Every person involved in the production is a valued asset to the finalised product.
Materials - This is making sure you have the correct equipment when producing your product. This includes the name of the product and the model number. This is so if a specific product is needed it can be bought or hired. This could include camera or microphone etc.
A risk assessment is also needed to establish risks in each location so they can be ironed out respectfully.
Distinction - Discuss the codes of practice and regulations associated with sound recording.
Music production is an incredibly creative medium. Death Grips highly contrast Ed Sheeran, therefore the planning has to be unique to each production.
Copyright is also a subject that needs to be investigated when creating a product.
Finance - In sound recording a studio is needed. Musictians with skills are needed. They each need payment if that be an hourly rate or a one time payment it is up to the producer. Studio time once again it is up to the studio and what they are charging. It could be an hourly or day rate. Instruments will need to be hired or bought for the studio also. If you need a MOOG synthesiser 500s then your going to have to hunt one down and find it. Crew if it is the setting up of the instruments and PA systems or the sound producing crew all need to be payed.
Time - Time needs to be implemented into sound production as time in a studio needs to flow as quickly and as efficiently as possible. You need to have the singer in on a specific date which will require you to get in contact with him/her to see if they are available. This will then require you to then book them into a space into the studio. Once performed the sound mixes have to add the sound to the already recorded sounds. This would be such an easier process if a schedule was implemented.
Facilities and Location - Without speaking about it too much a studio is needed. With sound production however you may need different sounds. This may require you to record outside to catch the noise of the wildlife or inside a hall to encapsulate the reverb found there. This requires planning as it needs to be determined if you are permitted to record there, if its busy with people and the location.
Contributors - Normally a portfolio is presented to those people who are going to perform in a music production. If good enough they will be hired. This stands for most of the skills presented. Crew, sound mixes, recording artists; each person will be checked before hand.
Materials - Referring once again to that MOOG synthesiser 500s; I need it. Without telling someone the exact model and brand of that select synthesiser they wont be able to get the right one therefore the sound might not be what I want. This would have to be the case for every product used on the production: microphones, instruments, performers. The lot.
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